Apr 17, 2007, 08:34 PM // 20:34
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#1
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Frost Gate Guardian
Join Date: Aug 2005
Location: The Netherlands
Guild: Red Lightning Brigade
Profession: E/Mo
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Gw 2 Next Gen Alliance Battles
Plz post /signed or /notsigned if you like/dislike my idea.
In guild wars 2, you should be able to make you own guilds n stuff just like in guild wars 1. But here come's the catch; alliances should work differently.
An alliance should be a massive army of not just several guilds, but with a maximum of 20 to 50 guilds, depending on how much players a "world" can harbor. The battles between these alliances should be a new pvpve option.
These alliances will then fight over land and territory, comparable to factions. But this time they will have more freedom and The leaders are humans, not npc's. There are certain areas in Tyria that can be conquered. An alliance can only own 1 of these areas, else the mayor alliance's would own the entire land and the smaller alliances would have nothing.
Of course the Mayor alliance would still own the mayor cities, where they rightfully fought for. But Smaller, less skilled alliances shouldn't be left out on all the fun. Each area which is conquerable should be occupied by NPC's the first time an alliance attacks it. After this happens, The wars between guild alliances can start. Smaller alliances will fight over the less important land, while the big alliance fight over Lions arch for example. Of course there should be quite a bit of these conquerable areas to keep the alliances powerfull enough to conquer land pleased.
Also, alliances can mod the land they own. For instance, alliance A is controlling Lions arch. While they controll this city, they can change it a little, meaning flags of the alliance hanging at pre designated points, alliance npc's guarding the city, that sort of thing. Also each conquerable area should have a place where the alliance that owns it can build their base. Of course you would have to buy the buildings n such you build in that area with alliance faction you gain during alliance battles, but once you've "unlocked" them by having build them before, the price will go down a bit, because else you have to invest faction over and over again each time you get driven of your land.
I can hear you thinking; But wouldn't you have to be online for 24/7 to defend your piece of land? Else you might check up on guild wars 2 and have lost all you'r hard earned land in the time you weren't playing. No this isn't the case. You can only lose land if you challenge another alliance or get challenged by another alliance and accept and lose 3 battles. In order to prevent alliances from conquering a piece of land and then never doing a battle again to preserve their land, alliances should do a number of alliance battles every 2 months. If you don't do this,you will lose your land automaticly.
These alliance battles will be kinda simmilar to the world battles suggested by Anet, only on a smaller scale and with more up to 25 to 10 vs 25 to 10 players + 25 to 10 bots on each side. the number depends on how important the land is you control. This way you dont need half you alliance to be online to do a battle. As long as you have enough players online to do a battle. (50 if you are a big alliance of 20+ guilds, but then that should not be a problem )
I also mentioned alliance npcs. Lets face it, guild are bands of heroes, but alliance are huge armies who need more than just human players. Alliance npc's are comparable to normal npc guards in guild wars 1. Of course they come in various classes, but they should be present when an alliance is in controll of a city/piece of land.
Just to make you get a better idea of how this would effect the gw2 world: You and your guildies are hunting a high level drake near droknar's. Suddenly you are ambushed by ice golems and find yourself in a bad position. Fortunatly, some "blablabla" alliance guards(npc's) happen to be patrolling nearby and hear your shouts. They rush to your position and help you defeat the ice golems.
A few days later you and you're alliance deicide it's time you conquered a better piece of land. After some alliance battle scrimmages you feel you are ready, and you set up a medium lvl alliance battle for the sanctum cay area. After a brutal fight which lasts 1 and a half hour your alliance wins 2 out of 3 battles. After cheering and getting drunk on hunters ale, you and the fellow guild leaders in you alliance decide to start "decorating the place".
After finishing you new base of operations a few weeks pass by, but suddenly you get a challenge to an alliance war. Your alliance seems to be sober enough to fight so you accept. Unfortunaly you lose 2 out of 3 matches and get kicked out again. This time you feel you need to step down a bit and do a small alliance battle over the dunes of despair area. You win and decide you don't want to move every 5 seconds so you decline challenges for the next 5 weeks.
Hope you guys like the idea.
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Apr 17, 2007, 09:22 PM // 21:22
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#2
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"I love reading trash!"
Join Date: May 2005
Location: Home Again
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There is a GW2 suggestion thread at the top of the page and I see you have posted an abbreviated version of this idea there already.
Closed.
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